This magnificent old piece of artwork was created with 3dsMax from start to f inish. I begin in every project by gathering references from the internet so that I can put guidelines to follow in order to achieve realistic results. By having references in my library, I started the modeling stage that was a very funny process and had to be careful about details and accuracy in the designing. With all the parts of the vehicule modeled, I began to think about a c reative way to present it, by having a n ice lightning system to show every detail of the car. I u sed for that a simple system consisted of photometric lights that give accurate lighning that matches the world’s lights behavior. When the lightning stage was f inished, I c reated materials for distinct parts of the vehicule to mimic the real world materials, in the same time, some minor t weaks to the lightning were necessary to compensate for the changes in the look. Finally, when everything was setup correctly. I moved on to the rendering stage where I u sed the awesome mental ray features within 3ds Max, in particular the f inal gather feature that adds a very nice indirect illumination to the scene. By setting up the parameters for the renderer and do some t weaks to the overall look of the lights and materials, I w as f inally able to achieve very nice looking render and launch the f inal render. I rendered different views to show off the nice looking of the vehicule. Additional adjustements were accomplished in Photoshop to enhance the beauty of the renders.
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